We bring Jason Kotarski, Dave Taylor and TC Petty III on to talk about the benefits of producing content and listening to content from a publishing, reviewing and (of course!) designing viewpoint. Some great insight on how to promote and develop your brand in and around the boardgame industry including equipment, software, and other goodness!
Huge thanks goes out to Dave Tome for helping us get our Podcast up and running. He is hereby elected the Grand High Pubah of All Things Audio Only!
If you’ve got a long commute, if you like walking your dogs whilst listening to boardgame design related stuff, if you just like hearing our mellifluous voices…check out “Meeple Syrup” on iTunes and cram us in your ear holes!
We’ll be working for this next little while to get everything encoded and cleaned up as best we can and then figure out how to improve audio quality from here on out.
Suzanne Sheldon and Dave Tome join Daryl and Sen in chatting with Brian Lenz and Jeff Anderson, the convention runners for GrandCon and BGG.con, respectively. We find out what they have in store for convention-goers in general and boardgame designers specifically! Check it out!
What more is there to say? 1 whole year and over 175 videos later, we celebrate Year 1 with some of of favourite co-hosts, travel and con companions, and the people who inspired us to do this with our own twists! We talk about what we learned, what mistakes we made, and what we hope to do in the future.
This time around, Daryl and Sen focus their line of questioning on a very specific game component – cards – and they bring in two titans of the industry (see what I did there?) in Paul Peterson and Eric Lang. Both gentlemen have extensive design credits dealing with card games (ouch, more puns!) and shed a lot of light into why they feel cards are an excellent tool in gaming and how to use them effectively.
Stemming from a Twitter discussion that Jessey and Sen were having with Yves Tourigny about players telling a story as a game’s mechanics vs. story evolving out of the game itself, Sara Quinn sent us a copy of The Doom King – a Protocol RPG by Jim Pinto (designer of a multitude of games, boardgames and RPGs). Based on that interaction, we decided to not only have Jessey and Sara (a writer for Savage Worlds RPG) on the show, but Jim as well. And we focused on bridging the gap between storytelling games – can you have RPGs that have boardgame elements or boardgames that have RPG elements? Should the two subgenres of tabletop games never mix? Find out what our panelists and guest host Stephanie Straw had to say on these issues and more.
Hey all! Thanks to the generous support of our viewers, we were able to go to GenCon and capture a bunch of footage from the Exhibition floor and other places. First up, though, we must say that while Periscope did the trick at Origins when coupled with our recorded interviews, there was no space at GenCon to do a quiet interview and the vast number of people made the audio quality of the Persicopes not as great as we would have liked it to be. That aside, there’s some interesting stuff here, so please give the videos a watch!
Probably the MOST relevant video is this one, which explains the opportunity a designer might get if they sign up for the First Exposure Playtest Hall:
While GenCon was a great experience and we personally plan on going back again, Meeple Syrup (as a show) will try to get to more design-specific conventions such as Metatopia, UnPub, Protospiel, and others in Season 2 so we can focus on what our core demographic craves – information to help them design better games and get their games into the hands of publishers and beyond!
Every so often, we here at the Meeple Syrup Show like to bring in a bunch of publishers to pick their brains if for no other reason than to find out what type of games they’re looking for in order so that all our viewers can pitch to them more accordingly! This time around, we had Ben Harkins (Floodgate), Fabio Del Rio (CSE) and even our co-host, Jon Gilmour, pulled double duty under the Infectious Play banner. If you’ve got games that need a good home, watch this episode plus the aftershow and see what makes each of these companies tick. Some great advice on what to do and not do while pitching as well!
Suz joined us once more, taking over for our globetrotting co-host, Dylan, as he brings his beard to even MORE French-ified locales. This time around, we drag in a bunch of designers to discuss varied and sundry boardgame mechanics (or mechanism, if you prefer). Jon Gilmour (Dead of Winter, Vault Wars), Brian Lewis (Captains of Industry), and Stephen Sauer (Walled City, Caffeine Rush) step up to the mic to debate the good, bad, and the ugly from a mechanical perspective. We also trot out JR Honeycutt and Doug Levandowski’s Unpub The Game to spark the creative fires – good times had by all!
Justin Farr (www.meepleshirts.com) takes over from Stephen in the aftershow.