The effervescent Stephanie Straw sits down to talk shop with us as we’re joined by Geoff Engelstein (Space Cadets, Space Cadets: Dice Duel) and Graeme Jahns (Alba Longa) to discuss real time game design. What makes them different than other games? What are some things designers should consider when making a real time game? Do we emulate video games, or do we incorporate physical aspects that only physical games can have? All these questions and more are answered in the videos below!